Arma 3 Tutorial Basics3/10/2021
In this case, a suppressed Katiba with a sight and grenade launcher.The config viewer is your one stop shop for everything to do with classnames.As we have talked about in previous tutorials, every item in the game has its classname.This is the way the editor and the engine can call up a weapon or piece of clothing and store its variables and properties.
The beauty of these classnames are that (for the most part) they are incredibly straight forward to read and work out what they pertain to. For example; arifleKatibaF We know that this is the Katiba Assault Rifle (The Opfor standard). The F simply denotes that it is a base weapon with no attachments. Firstly, open up the editor and place a single infantry unit of any faction. ![]() There is a little container to the bottom-centre that contains buttons for different Editor options. We wont be focusing too much on the right hand panel but it is helpful to understand what this is. This is where we can see the tree structure for ArmAs configuration files. There are hundreds of files and folders here but for our purposes there are 3 main folders to focus on: CfgWeapons CfgVehicles CfgMagazines These folders contain everything we need to add majority of clothing, armors, weapons and ammunition. ![]() In the navigation pane (left hand side) lots of new items will have appeared and they will all be slightly indented from the original folders and in bright white font. These are our classnames for all the weapons and attachments in the game. But just before we delve into that, lets talk about the other panels on our screens. ![]() These arent changeable but offer a brilliant amount of detail about the items such as health, muzzle velocity, even description data. This panel is what we will need to use to work out what type of ammo our weapon takes. The path is the storage location of the item currently being viewed. This particular weapon, a suppressed Katiba with a sight and grenade launcher, is what is known as a Child. Parents being the base weapon, in this case, a standard Katiba rifle. Now to test this works we can copy the classname of one of the weapons and copy that into the Debug Console shown below. If everything works as it should then out soldier should now be outfitted with whatever weapon we chose from the config viewer.
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